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Old Oct 20, 2009, 01:10 AM // 01:10   #61
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I've been a playing Guild Wars now for 4 years now. I've never felt the need to have my voice heard until now on Guru.

First I would like to say is taking the GW's community sealed deck battles and making it an official arena is very cool.


With that said...
I'm very disappointed in the Anet's solution to this situation of red resign.
Of all the talk of read about Red Resign, no one as mentioned that it's the community that is causing the problem. When I hero battle trying to max out my title, which will never be done now.
I have never resigned once, I refuse to participate just because one loser decided to tell another that you're red so you have to quit.
I've had people actually tell me they are going to report me if I don't resign.
The GW community needs to stand up and not let this continue but, hey who am I to get in the way of the exploiters free Z-keys.

To me the solution is just implement the dishonor system in all arenas, it stopped the massive resigns in the others.

As for hero battles being broken. Yes when you flag heroes or they don't use the right skill when you want automatically it can be frustrating some times because A.I. code will never be perfect.
But, isn't that part of any video game to work within the structure/engine,
to react, to adapt and have the knowledge to be successful.

Hero battles would be way more fun if they just deleted the capture point system and made it an all out brawl.


Team Arenas problems stems from not from it being to hard, and only a few nich players dominating. Yes it can be frustrating to come up against the same team over and over again just to lose.
As a result fewer and fewer players participate in TA and eventually the population to support TA is gone.

The real problem with Team Arenas is people don't like to lose and quit to easily. If you meet up with a Team that is winning match after match.
Why would you not adapt your team build to counter acted the situation.

I have no solution to Team Arenas maybe it should be deleted or maybe just introduce the sealed deck to TA and see how people react to having limited number of skills to choose from in a organized team format.
Isn't that one of the major problems in PvP today to many skills?
Yes you can nerf all the skills you want but, you nerf the dominate meta skill and another will just take it's place.


Alright I'm sure most people stopped reading this, so I'll just say one last thing. Deleting Arenas because some of the player base exploit something from it, just seems a very lazy thing to do.
Yes I realize there is only a small team left in charge/working on GW1 and they are very busy. Anet gave us a very in depth game basically for free, I'm loyal until the end of days but, I just don't understand the logic in the complete deletion of these two arenas.

Last edited by Leohan; Oct 20, 2009 at 01:16 AM // 01:16..
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Old Oct 20, 2009, 01:20 AM // 01:20   #62
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Originally Posted by Nereida Shoal View Post
Yea... and bring the price of ecto/ruby/sapphire/obby shards/black dye/white dye to it's previous state :d (please?)
i dunno if its still at the price. but a hour and half ago black dye was at 11k and white 6k.
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Old Oct 20, 2009, 01:32 AM // 01:32   #63
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Quote:
Originally Posted by Leohan View Post
Hero battles would be way more fun if they just deleted the capture point system and made it an all out brawl.
I'm really interested in the logic behind this, please tell me more.
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Old Oct 20, 2009, 01:39 AM // 01:39   #64
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Quote:
Originally Posted by Leohan View Post
I've been a playing Guild Wars now for 4 years now. I've never felt the need to have my voice heard until now on Guru.

First I would like to say is taking the GW's community sealed deck battles and making it an official arena is very cool.


With that said...
I'm very disappointed in the Anet's solution to this situation of red resign.
Of all the talk of read about Red Resign, no one as mentioned that it's the community that is causing the problem. When I hero battle trying to max out my title, which will never be done now.
I have never resigned once, I refuse to participate just because one loser decided to tell another that you're red so you have to quit.
I've had people actually tell me they are going to report me if I don't resign.
The GW community needs to stand up and not let this continue but, hey who am I to get in the way of the exploiters free Z-keys.

To me the solution is just implement the dishonor system in all arenas, it stopped the massive resigns in the others.

As for hero battles being broken. Yes when you flag heroes or they don't use the right skill when you want automatically it can be frustrating some times because A.I. code will never be perfect.
But, isn't that part of any video game to work within the structure/engine,
to react, to adapt and have the knowledge to be successful.

Hero battles would be way more fun if they just deleted the capture point system and made it an all out brawl.


Team Arenas problems stems from not from it being to hard, and only a few nich players dominating. Yes it can be frustrating to come up against the same team over and over again just to lose.
As a result fewer and fewer players participate in TA and eventually the population to support TA is gone.

The real problem with Team Arenas is people don't like to lose and quit to easily. If you meet up with a Team that is winning match after match.
Why would you not adapt your team build to counter acted the situation.

I have no solution to Team Arenas maybe it should be deleted or maybe just introduce the sealed deck to TA and see how people react to having limited number of skills to choose from in a organized team format.
Isn't that one of the major problems in PvP today to many skills?
Yes you can nerf all the skills you want but, you nerf the dominate meta skill and another will just take it's place.


Alright I'm sure most people stopped reading this, so I'll just say one last thing. Deleting Arenas because some of the player base exploit something from it, just seems a very lazy thing to do.
Yes I realize there is only a small team left in charge/working on GW1 and they are very busy. Anet gave us a very in depth game basically for free, I'm loyal until the end of days but, I just don't understand the logic in the complete deletion of these two arenas.
Wise person is wise.

Although, I have to disagree with something:

Quote:
Originally Posted by Leohan View Post
Deleting Arenas because some of the player base exploit something
This. It wasn't just some people... It was thousands.... The districts hit over 50. :\



~LeNa~
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Old Oct 20, 2009, 01:46 AM // 01:46   #65
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I'd also like to point out, the decision to remove HB occurred BEFORE rr day became popular.... or even, possibly it "officially" existed. HB isn't being removed because of RR day. It is being removed because it is an utterly awful gameplay design that people have been complaining to try to get fixed/removed for YEARS.

Last edited by HawkofStorms; Oct 20, 2009 at 02:49 AM // 02:49..
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Old Oct 20, 2009, 01:56 AM // 01:56   #66
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I feel bad for those who got there QPs for HB mAT.

Hopefully Anet will implement the fix the glitch for PvP armor/lower price.
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Old Oct 20, 2009, 01:56 AM // 01:56   #67
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Originally Posted by HawkofStorms View Post
I'd also like to point out, the decision to remove HB occurred BEFORE rr day became popular.... or even, possibly it "officially" existed. HB is being removed because of RR day. It is being removed because it is an utterly awful gameplay design that people have been complaining to try to get fixed/removed for YEARS.
RR day "existed" before they decided to remove it (or at least before they told us they were). It just became WAY more popular after people found out about it (when they decided to remove it).

And, to be honest, I think the reason so many people decided to exploit it the last few weeks was because it was being removed. It seemed like one of those, "Might as well do it now" things.
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Old Oct 20, 2009, 02:08 AM // 02:08   #68
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It seems to me that the removal of the two arenas, especially HB is mostly focused on the RR days. They haven't mentioned anything that they would add in the new arena in the same arena and it would not make sense if they decided to just delete them without adding the new arena right after. RR could have made an annoying impression on the devs and they might just want to take the chance to end it soon rather than wait for the new arena to be finished. RR was a huge haul after all.
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Old Oct 20, 2009, 02:16 AM // 02:16   #69
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Eh, no, they definitely said they were removing the thing way before RR day became nearly as popular as it has been recently, and with good reason. This is not a case of ANet giving up on an arena because "they don't know how to fix RR day", this is ANet scrapping two mostly dead and/or unfun arenas in the hopes of consolidating the community and implementing a new semi-casual replacement PvP arena that people might actually enjoy playing.
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Old Oct 20, 2009, 02:22 AM // 02:22   #70
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you can blame the community for RR but they only do it because they can, and get away with it. if it wasn't possible within the system then there would be no problem. people will chose the path of least resistance to victory and wealth.
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Old Oct 20, 2009, 02:33 AM // 02:33   #71
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Quote:
Originally Posted by Chocobo1
I'm pretty sure they already said that from now on everything will automatically be unlocked for everyone.
4 years too late.

Quote:
Originally Posted by Symeon
Gaile 4 CR
I can give you an entire portion of the community who disagrees with this idea.

Quote:
Originally Posted by Fred the Dinosaur
I'm getting so tired of the bad CR lately.
Lately?

As for the removals...fine (even though it is nothing but admission that the arenas can't be fixed). Lets move on to sealed deck, and all the problems with it that we already know of before the format is even released...
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Old Oct 20, 2009, 02:39 AM // 02:39   #72
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Quote:
Originally Posted by DreamWind View Post

As for the removals...fine (even though it is nothing but admission that the arenas can't be fixed). Lets move on to sealed deck, and all the problems with it that we already know of before the format is even released...
I love the people who would certainly run a game like GWs to a much higher standard if they were only given the chance! Power to the DreamWinds among us!

-

HB is being removed because it's considered a crappy game formula by most. RR was simply another egg in a pudding with too many.
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Old Oct 20, 2009, 02:54 AM // 02:54   #73
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I would like to see Anet keep HB for 1 more RR day, but change it so both teams show up as red; obviously this can not work in the long term because of logistics and issues with the minimap, etc, but it would still be nice just to hear the cheaters moan and complain about something else before HB goes for good.
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Old Oct 20, 2009, 06:23 AM // 06:23   #74
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Quote:
Originally Posted by Regina Buenaobra View Post
Yes, I can confirm that HB and TA will be removed with the next build.
Next build...so with going how you kept up with your quarterly updates...I can assume this will be 1-6 months?
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Old Oct 20, 2009, 06:49 AM // 06:49   #75
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Originally Posted by Arcole View Post
I would like to see Anet keep HB for 1 more RR day, but change it so both teams show up as red; obviously this can not work in the long term because of logistics and issues with the minimap, etc, but it would still be nice just to hear the cheaters moan and complain about something else before HB goes for good.
Did you actually think before you bothered typing this? RR is simply a symptom of the problem. Before it existed there was /roll, and to a lesser degree RPS. Your 'solution' just solved nothing, now higher rating resigns and the cycle begins anew.
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Old Oct 20, 2009, 07:27 AM // 07:27   #76
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Quote:
Originally Posted by Leohan View Post
Hero battles would be way more fun if they just deleted the capture point system and made it an all out brawl.
That sounds like a good plan... you know, since TA is obviously a well-balanced, highly played, and tactically rich arena. Plus, it'd pretty much just be AI fighting each other. This means you take unpopular and unfriendly elements, like player skill and team coordination, and make them virtual non-factors. Only question is, what are the downsides?
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Old Oct 20, 2009, 08:26 AM // 08:26   #77
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Curious to see if the RR follows up on the SD, lets hope that they update and learn from their mistakes.
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Old Oct 20, 2009, 08:33 AM // 08:33   #78
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Quote:
Originally Posted by Leohan View Post
blah blah blah

Deleting Arenas because some of the player base exploit something from it, just seems a very lazy thing to do.

more blah blah blah
Really, did you have a chance to see VoD?

I'm sure ANet learned from the VoD abuse along with its removal and will continue to implement necessary changes to prevent the abuse of gameplay in any shape or form.
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Old Oct 20, 2009, 09:06 AM // 09:06   #79
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oh , This means no more playing HB on rr day just to play as red to annoy all those red resigners, ill miss destroying their sabways and discordways, just to laugh at them as they scream red resigns!! in local chat…. Oh well, on to the sealed deck (in about 4 months), should be fun.
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Old Oct 20, 2009, 09:26 AM // 09:26   #80
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Goodbye TA
Goodbye no-more-RA-after-10-wins
Goodbye noob wiki-build-TA-gladi-title-farmer

Title made easier for good players, and harder for noob abusers, finally
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